<p/><br></br><p><b> About the Book </b></p></br></br>From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance production, employee morale, and much more - no matter your business or industry.<p/><br></br><p><b> Book Synopsis </b></p></br></br><p><strong>Today more than ever, companies large and small are using game-based learning to generate and improve employee motivation. In fact, 87% of employees from just about every industry say Gamification makes them more productive workers.</strong></p><p>The explosion of Gamification is why<em> </em>noted "turnaround" specialist and sales trainer Chris Collins has written, <em>Gamification: Playing for Profits.</em></p><p>From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance production, employee morale, and much more - no matter your business or industry.</p><p><em>Gamification </em>begins with the effect of human psychology on performance and illustrates the many ways to use behavior to build a better workplace culture. You'll learn things like: </p> <ul> <li>Why every Gamification system starts with a goal and a prize</li> <li>How your MVP (Most Value Product) can make or break results</li> <li>Why a shift meeting to present the game is an essential pivot point to success</li> </ul> <p>Find out why <em>Gamification: Playing for Profits </em>has become the "go-to playbook" for managers looking to motivate their employees and increase productivity every single day.</p>
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