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Metal by Tutorials (Second Edition) - by Caroline Begbie & Marius Horga & Raywenderlich Tutorial Team (Paperback)

Metal by Tutorials (Second Edition) - by  Caroline Begbie & Marius Horga & Raywenderlich Tutorial Team (Paperback)
Store: Target
Last Price: 59.99 USD

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<p/><br></br><p><b> About the Book </b></p></br></br>"This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games."--<p/><br></br><p><b> Book Synopsis </b></p></br></br><p><strong>Build your own low-level game engine in Metal!</strong></p><p>This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.</p><p><strong>Who This Book Is For</strong></p><p>This book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.</p><p><strong>Topics Covered in Metal by Tutorials</strong></p><ul><li>The Rendering Pipeline: Take a deep dive through the graphics pipeline.</li><li>3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.</li><li>Coordinate Spaces: Learn the math behind 3D rendering.</li><li>Lighting: Make your models look more realistic with simple lighting techniques.</li><li>Textures & Materials: Design textures and surfaces for micro detail.</li><li>Character Animation: Bring your 3D models to life with joints and animation.</li><li>Tessellation: Discover how to use tessellation to add a greater level of detail using fewer resources.</li><li>Environment: Add a sky to your scenes and use the sky image for lighting.</li><li>Instancing & Procedural Generation: Save resources with instancing, and generate scenes algorithmically.</li><li>Multipass & Deferred Rendering: Add shadows with advanced lighting effects.</li><li>And more!</li></ul><p>After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.</p>

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