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Rethinking Virtual Places - (Spatial Humanities) by Erik M Champion (Paperback)

Rethinking Virtual Places - (Spatial Humanities) by  Erik M Champion (Paperback)
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Last Price: 35.49 USD

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<p/><br></br><p><b> About the Book </b></p></br></br><p>-- Champion is a well-respected authority and voice of clarity at the otherwise nebulous crossroads of visualization studies and the humanities. He was project leader of the Digital Humanities Lab consortium of four universities and two libraries in Denmark, has acted as an expert witness for NEH applications and for museums and university grant applications, and often gives invited lectures and keynote talks on his topics of expertise. He also has a well-curated online presence which clearly illustrates his willingness to engage with scholars and readers. -- Champion's work is important because it seeks to provide the basic tools and understanding for one very large field (the humanities) to engage with a small but incredibly far-reaching subject in another field (virtual space). He has drawn on work which is not easily accessible to those outside the computational sciences to help bridge two fields which might usefully engage with one another. -- The title adds to the list's goals in its clear articulation of a notion of spatial humanities and in its explanation and exploration of this field for both new and established scholars. -- The audience for the work is scholars working in media studies, game design, human-computer interaction, architecture, archaeology, cultural geography, heritage studies, the spatial humanities, and in other fields in the humanities in which place might be taken as a topic of study.</p><p/><br></br><p><b> Book Synopsis </b></p></br></br><p><b>How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?</p><p></b>In <i>Rethinking Virtual Places</i>, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. </p><p>Perfect for humanities scholars fascinated by the potential of virtual space, <i>Rethinking Virtual Places</i> challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.</p><p/><br></br><p><b> About the Author </b></p></br></br><p>Erik Malcolm Champion is Honorary Professor at the Centre for Digital Humanities Research at Australian National University, Canberra; Honorary Research Fellow at the University of Western Australia; and Emeritus Professor, Curtin University. He is author of <i>Organic Design in Twentieth-Century Nordic Architecture</i>; <i>Critical Gaming</i>: <i>Interactive History and Virtual Heritage</i>; and <i>Playing with the Past</i>. He is editor of <i>The Phenomenology of Real and Virtual Places</i>; <i>Game Mods: Design, Theory and Criticism</i>; and (with Agiatis Benardou, Costis Dallas, and Lorna Hughes) <i>Cultural Heritage Infrastructures in Digital Humanities</i>.</p>

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